Creating realistic skin with Subsurface Scattering (SSS) in Corona | CG TUTORIAL
Blend Swap | Candle with Cycles/Blender with Subsurface Scattering and Fire
Subsurface Scattering — Blender Manual
Mr Weedy's Blender Blog: Translucency in eeVee Blender 2.8
Subsurface Scattering — Blender Manual
Clément Foucault on Twitter: "Realtime Screen Space Subsurface Scattering has been added to blender 2.8. #b3d https://t.co/mUdh9wETSe" / Twitter
materials - How to use Subsurface Scattering in Principled BSDF - Blender Stack Exchange
Prinscipled shader's SSS Radius: getting rid of blue patch on thin parts - Materials and Textures - Blender Artists Community
Eevee SSS doesn't seem to work - User Feedback - Blender Developer Talk
Dermis: A Multi-Level SSS Principled Shader for Cycles - Blender Market
Subsurface Scattering — Blender Manual
New Random Walk Method for SSS in Cycles - BlenderNation
Eevee objects in front of SSS shaded object has weird problem - Blender Development Discussion - Blender Artists Community
CG Cookie | Brilliant Blender, Unity, and Concept Art tutorials for animation artists and game developers.
rendering - What does the radius vector do on an SSS shader? - Blender Stack Exchange
I'm working on a wax material made using ONLY the Principled BSDF shader (no normal maps, no color maps, ecc.) to cut down render times (old PC) for a complex scene I'm
Using Subsurface Scattering in Your Materials | Unreal Engine Documentation